GfsBcFlather
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| where <code>U</code> is the name of the normal component of the velocity, <code>H</code> is the name of the depth variable, <code>P</code> the pressure/elevation variable. The first GfsFunction defines the target normal velocity value and the second GfsFunction the target value of the pressure/elevation. | where <code>U</code> is the name of the normal component of the velocity, <code>H</code> is the name of the depth variable, <code>P</code> the pressure/elevation variable. The first GfsFunction defines the target normal velocity value and the second GfsFunction the target value of the pressure/elevation. | ||
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Revision as of 06:44, 3 July 2008
GfsBcFlather is used to impose "Flather" conditions on the boundaries of a GfsOcean simulation.
The syntax in parameter files is:
GfsBcFlather U [ GfsFunction ] H P [ GfsFunction ]
where U is the name of the normal component of the velocity, H is the name of the depth variable, P the pressure/elevation variable. The first GfsFunction defines the target normal velocity value and the second GfsFunction the target value of the pressure/elevation.
Examples
- Lunar tides in Cook Strait, New Zealand
BcFlather U 0 H P M2(t)
BcFlather U 0 H P M2(t)
BcFlather V 0 H P M2(t)
BcFlather V 0 H P M2(t)

